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Academic Projects

1st Year Projects

These are some of the projects that I worked on in my first year of college:

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1. Asteroids remake in GameMaker

2. Third-person shooter in Unreal Engine

3. Top-Down shooter using SFML with A* pathfinding for enemies

4. Pixel-Art game in Unity 

  • https://www.youtube.com/watch?v=O5YxQ02id6U&ab_channel=SauravSikarwar
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Personal Projects

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TS_ENGINE

TS_ENGINE is my custom game engine. I have written it in C++ and have used OpenGL. Currently, it has a basic editor that can be used to import custom assets and populate them to create a game scene. I have also made a YouTube video to show how the interface works.

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Future plans:

1. Add advanced lighting and shadows

2. Add physics

3. Add scripting system

4. Add support for more graphics APIs

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  • Youtube
  • GitHub

Professional Projects

Spatial Reality Display

At Sony, I extensively worked on the development of Spatial Reality Display. It involved the creation of demos using the initially created SRD SDK in Unity3D. Later, I also got a chance to work on Unity3D and Unreal Engine plugins to support the device while coordinating with the Japanese team that created the initial prototype. I reverse-engineered the existing SDK and ported it for PlayStation 5 support. During this task, I got a chance to explore PlayStation's graphics API in detail.

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Online & Hypercasual games

At Hypernova Interactive, we worked on multiple game development projects including multiplayer and hypercasual games. My task was to write optimized C# code in Unity3D to handle interactions without lag on the network. I also worked on character customization system and several Hypercasual games there.

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AR Applications

I got a chance to work on some AR applications while working at Provab Technosoft and Zinios Information Technologies. I used Unity3D, C#, and Vuforia plugin to create quick prototypes for them. Among these projects, there was one very interesting project named Reveille which we made for Microsoft to show their campus using AR.

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Milkhunt

Milkhunt was my first game project at Triodoxic Digital Studio. The original title was made by Skidos for iOS devices. My task was to port the game for Android. I used Unity3D and rewrote C# code to populate dynamic levels by parsing external JSON files and game mechanics from scratch.

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Warehouse Simulator

Warehouse simulator was one of the projects I got to work on at Triodoxic Digital Studio in 2015. The 2D and 3D assets were provided to me by the design team. I wrote the vehicle mechanics and all the interactions which can be seen in the clip here in Unity3D, C#. The project was later used by Tech Mahindra to explain the workers about the safety measures before they went to the warehouse.

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